Tuesday, November 19, 2013

The NERF Stampede spot was a teaser announcement for the Stampede gun. I modeled, unwrapped, and textured the environment. This project we used Max and Maya together. I was given a rough block in of the boundaries from Maya. Built it in Max using some SciFi movies and concept art as reference. It was pretty open as to the look and design so I just modeled away until I ran out of room. I did the unwrapping in Max and setup the base textures (diffuse, bump and spec maps) in Max so they would export into Maya correctly. There were many exports between the two to ensure everything was looking right in the final composite. Once everything was exported out to Maya we setup the shaders and lighting for final rendering with VRay. Created using Max, Maya, Photoshop, and VRay.



On the NERF Barricade spot we were given a manufacture model. When we imported it into Max there were quite a few areas where we had to clean up the mesh or just re-model the piece. I helped out with that effort. I also worked on the shaders for the gun and built the interior for the one shot where we zoom inside the gun. There were a couple of different concepts for this area that ended up getting re-worked. The first one was very Tron like. The second one was more industrial but it just had too much going on so it was stripped out to the one that made the final edit. Created using Max, and VRay.