Wednesday, November 20, 2013

I worked on quite a few projects for Zynga, building models for a few of their games as well as working on several game trailers and promotional shorts for them. Here are a few that we did.

Farmville 2 is one of the more recognizable titles that I worked on. I modeled, unwrapped, and textured the environment and assets. Also I unwrapped a few of the characters and animals as well. We were given concept art to start from on all the buildings and assets. In some cases we had an extremely low poly version that we could use for a template, but all the models had to be built at a much higher resolution to be able to hold up in the animation. That went for the textures especially. We needed to match that hand painted look and feel of the game models. 3D Coat really help to achieve this look easily. Created using Max, Photoshop, 3DCoat, and VRay.


Elite Slots went through a lot of changes throughout its production time. I modeled, unwrapped and textured the forest environment. This was one of the early projects that we did mostly in Maya so it was very much a learning project. We did a lot of technical troubleshooting trying to figure out the equivalent settings from VRay in Max to the VRay settings in Maya. A lot of trial and error process on multiple aspects were hammered out. Created using Maya, Max, Photoshop, and VRay.



Ruby Blast was another one that went through a lot of changes during production. I modeled, unwrapped and textured the forest, cave, and plane sets. A lot of the tree and plant assets are ones I built from another video so on the jungle set I mostly did set dressing and texture adjustments to make sure they all felt like they were part of the same area. Created using Max, Photoshop, and VRay.